[GInput] ; Well... you shouldn't ever really need this option, but if you're too lazy to drag ; GInput out of your VC directory, you may disable it completely here Enable=1 ; Setting this to 0 won't stop the game from registering pad input when not in focus ; Best to leave it enabled DisableOnFocusLost=1 ; This option will toggle vibration on/off Vibration=1 ; Enables cheat input from the pad - see docs/cheat_list_*.html for more info CheatsFromPad=1 ; This option will make the mod launch Steam Overlay menu by pressing Home/Guide ; Takes no effect at all if game is not launched by Steam GuideLaunchesOverlay=0 ; This option alters some of the SCM scripts so they work properly with all GInput sets ; It fixes Pizzaboy submissions, Martha's Mug Shot, some helps not appearing in IV ; controls mode and makes several scripts aware of the Southpaw option ; You should disable this option only when using SCM without stock Vice City missions ApplyMissionSpecificFixes=1 ; This options makes GInput alter GXT entries to reflect in-game keys correctly ; Without this option, some help boxes (especially when using IV controls mode) will not show correct buttons ApplyGXTFixes=1 ; This option will replace XBOX pad buttons with PlayStation pad buttons PlayStationButtons=0 ; Global Sixaxis hack toggle - must be enabled for any Sixaxis features to work ; Might cause crashes if used xinput1_3.dll doesn't match the one hacks were prepared for EnableSixaxisHack=0 [Pad1] ; This option will determine what controls set to use ; See docs/GAME CONTROLS FULL LIST.txt for available modes and their setups ControlsSet=1 ; This swaps all actions bound to analog sticks, similarly to Max Payne 3/GTA V Southpaw option ; so everything bound to left analog stick will be controlled by right analog stick and vice versa Southpaw=0 ; This option will allow SA style sniper zoom (R2/RT to zoom in, L2/LT to zoom out) ; Option is ignored when IV style controls are enabled (ControlsSet=5) SAStyleSniperZoom=1 ; This option will switch analog sticks when aiming with a sniper ; 0 makes right stick responsible for aiming & left stick responsible for zooming ; 1 makes left stick responsible for aiming & right stick responsible for zooming ; Takes effect only with IV style controls enabled (ControlsSet=5) SwapSticksDuringAiming=0 ; This option makes the game use pre-1.03 controls for looking left/right - binding right analog stick to ; this action ; Takes effect only with IV style controls enabled (ControlsSet=5) DrivebyWithAnalog=0 ; Enabling this option will modify right analog stick actions - Look Left, Look Right ; and Look Behind will require holding R1/RB, whilst turret/hydraulics won't ; With this option being disabled, you need to hold R1/RB to control turret and hydraulics ; but not to look around ; Takes effect only with IV style controls enabled (ControlsSet=5) and with pre-1.03 looking around ; (DrivebyWithAnalog=1) HotkeyToDriveby=0 ; This option will invert view controls (1st person aiming and looking around) InvertLook=0 ; This option will invert left thumbstick X axis InvertLeftXAxis=0 ; This option will invert left thumbstick Y axis InvertLeftYAxis=0 ; This option will swap left thumbstick axes (so X axis becomes Y and Y becomes X) SwapLeftAxes=0 ; Changes the left stick deadzone - bigger value increases the deadzone LeftStickDeadzone=24 ; Changes the left stick sensitivity (in 0-200 range) ; 0 makes the stick input fully cubic (lowest sensitivity) ; 100 makes the stick input fully linear (default sensitivity) ; 200 makes the stick input cubic root shaped (highest sensitivity) LeftStickSensitivity=100 ; This option will invert right thumbstick X axis InvertRightXAxis=0 ; This option will invert right thumbstick Y axis InvertRightYAxis=0 ; This option will swap right thumbstick axes (so X axis becomes Y and Y becomes X) SwapRightAxes=0 ; Changes the right stick deadzone - bigger value increases the deadzone RightStickDeadzone=27 ; Changes the left stick sensitivity (in 0-200 range) ; 0 makes the stick input fully cubic (lowest sensitivity) ; 100 makes the stick input fully linear (default sensitivity) ; 200 makes the stick input cubic root shaped (highest sensitivity) RightStickSensitivity=100 ; These options are used ONLY when using SCP Driver Package and SCP's xinput1_3.dll is put in game directory ; Changes Sixaxis sensitivity when steering any vehicles - higher values increase sensitivity SixaxisSensitivity=150 ; Tilting the controller steers the car player is driving SixaxisCarSteering=0 ; Tilting the controller steers the bike player is riding ; Also shifts weight forwards/backwards SixaxisBikeSteering=0 ; Tilting the controller steers the boat player is using SixaxisBoatSteering=0 ; Tilting the controller steers the helicopter player is flying SixaxisHeliSteering=0 ; Tilting the controller steers the plane player is flying SixaxisPlaneSteering=0 ; Face buttons sensitibity (don't affect triggers nor analog sticks). A value of 100 means the button has to ; be 100% pressed for the game to register a full button press; 75 means the button has to be 75% pressed to ; register a full button press, and so on FaceButtonsSensitivity=50