[Mod Settings] Enable = 1 ; (0|1) Enable mod. Put "0" for the Mix Sets not to be enabled. ReadDelay = 500.0 ; Add time delay for the mod be read and activated (in milliseconds). So if another mod also changes some value of this mod, the first mod will change, and this mod will overwrite it. ; Command to reload the mod. Use a maximum of 4 characters. Remember that not all settings can be reloaded correctly. ReloadCommand = SETS ;----------------------------------------------------------------------------------------------------- [System] FPSlimit = -1 ; (30) Frames per second limit. Remember that originally the game was not made to run in high FPS, so you may see some visual and gameplay bugs. StreamMemoryLimit = 1024 ; (65; max 2048) Memory usage limit for streaming in MegaBytes, where 2048 = 2 GB (maximum). This will make it possible to use for example heavier models and textures, and less disk usage at the cost of more RAM usage. Don't increase it too much, 256 is enough of most of cases, and use largeaddress for values close to 2 GB. [Gameplay] ; Fixes FixMale01Accident = 1 ; (0|1) Fixes accidents always happening with the same pedestrian (MALE01). ; Disables NoBurnFlippedVeh = 1 ; (0|1) Vehicles don't explode when upside down. {LINK/2012} NoFallBike = 0 ; (0|1; 2 = force disable) Never fall on a motorcycle. Use "2" to reactivate. {maxorator} NoReplays = 0 ; (0|1) Disable replay processes. {spaceeinstein} NoAddHoursWasted = 0 ; (0|1) Don't increase hours when dying. NoAddHoursBusted = 0 ; (0|1) Don't increase hours when being arrested. ResprayAnyCar = 0 ; (0|1) Use Pay N' Spray on any vehicle. {spaceeinstein} InfiniteSprint = 1 ; (0|1; 2 = force disable) Never get tired (infinite stamina). GoodCitizenBonus = -1 ; (50) Money received by "Good Citizen Bonus". MaxHeliHeight = -1 ; (80.0) Maximum height for the helicopter. {Y_Less} BodyWidth = -1 ; Body width as in the cheat PROGRAMMER. In cheat, this value is changed to -0.26. Don't use exactly "-1.0" as it will be ignored, and "1.0" will deactivate while "0.0" is activated but with the original result. ; Rhino RhinoRange = -1 ; (60.0) Maximum distance for Rhino shooting. Causes malfunction above 200.0 RhinoBackReaction = -1 ; (0.06) Rhino shot effect, back. RhinoUpReaction = -1 ; (0.05) Rhino shot effect, up. ; Chances GangChatVsWalk = -1 ; (0.3333; 0.0=Walking; 1.0=Talking) Chances of gangs appear doing such a task. {AK-73} DriverFleeVsAcce = -1 ; (0.5; 0.0=Accelerate; 1.0=Flee) Driver's chances do such a task when firing in front of the car. {AK-73} NoAccidentChance = -1 ; (0.995; 0.0=Always accident; 1.0=Never accident) Chances of a car not being created as an accident. ; Cops CopCarSpeed_1 = -1 ; (25) Cop car maximum speed while in 1 star. Note that car handling also influences. CopCarSpeed_2 = -1 ; (34) Idem, 2 stars. CopCarSpeed_3 = -1 ; (0.9) 3 stars (multiplier). CopCarSpeed_4 = -1 ; (1.2) 4 stars. CopCarSpeed_5 = -1 ; (1.25) 5 stars. CopCarSpeed_6 = -1 ; (1.3) 6 stars. [Graphics] ; Graphical disables NoClouds = 0 ; (0|1) Disable clouds. NoBulletTraces = 0 ; (0|1) Disable shooting traces. NoBrightLights = 0 ; (0|1) Disable light squared effect placed on bright lights. Other mods also remove this effect. NoRubbish = 0 ; (0|1) Deactivate trash (newspapers and leaves on the floor). NoFakePlanes = 0 ; (0|1) Disable the fake airplanes in the sky. NoPlaneTrails = 0 ; (0|1) Disable lines behind fake airplanes. RubbishHeight = 0.05 ; (0.1) Height of rubbish from the ground, in meters. RubbishDespawnDist = -1 ; (576.0) Distance for rubbish to be removed from memory. Increasing doesn't change the viewing distance, but causes it to continue in the memory even after a few meters out of view. The value is not in meters. CloudRotationSpeed = 0.1 ; (0.3) Cloud rotation speed. ; Moon MoonSize = -1 ; (2.0) Multiplication of the Moon's size. MoonSizeAdd = -1 ; (4.0) An addition to the size of the Moon, not influenced by the above multiplication. VehSunGlareSize = -1 ; (0.9) Size of sunshine in cars. VehSunGlareAlpha = -1 ; (0.3333; 0.0-1.0) Opacity of sunshine in cars. PointLightMult = 1.1 ; (1.0) Point light multiplier. In practice it will make pedestrians and cars lighter. RainFrequency = -1 ; (0.5) Frequency of rain effect. Rising may get weird. {AK-73} SmoothVehShadowMov = 1 ; (0|1) NPC vehicle shadows and headlights move smoother. {ThirteenAG} ; Vehicle headlights HeadlightRed = 30 ; (45) Red value (R) for the vehicle headlight color. HeadlightGreen = 30 ; (45) Green value (G) HeadlightBlue = 30 ; (45) Blue value (B) ; Backface culling - GTA VC was not developed for the faces of 3D models to be rendered on only one side, but they did in the PC version (in exchange for an insignificant performance improvement). Enable below to fix it. DoubleFaceVehicles = 1 ; (0|1) Vehicles. DoubleFaceBoats = 1 ; (0|1) Boats. DoubleFaceAlphas = 1 ; (0|1) Objects with transparency fix. DoubleFaceGround = 1 ; (0|1) Grounds and other objects. DoubleFaceOthers = 1 ; (0|1) Others [Distances and Densities] ; Density VehDensity = -1 ; (0.6) Density of vehicles. Raising may increase traffic a bit, and vice versa. PedDensity = -1 ; (1.0) Density of pedestrians. Idem. SpawnedVehLimit = -1 ; (12) Limit of vehicles spawned in the street. This will not necessarily make the game appear more cars, and it's recommended to increase other limits if you raise the limit too much here. ; View distance DrawDistance = 4.0 ; (around 1.2; varies with the menu) Viewing distance of the map and other elements. It will override the menu setting so you can use higher values. It's recommended to disable it if you use Project2DFX. MapLODdistance = 399.0 ; (300.0) Distance that separates map high-definition objects with low-definition LOD objects. ; Vehicles LOD VehLODdistance = 1.5 ; (1.0) Distance to show the high-definition model (non-LOD) of vehicles. WheelRenderDist = 1.5 ; (1.0) Distance to show the wheels of vehicles. Usually you will use the same value above. ; Despawn (vehicles) VehDespawnOffScreen = 100.0 ; (40.0) Distance for vehicles to despawn off camera. VehDespawnOnScreen = -1 ; (120.0) Distance for vehicles to despawn on camera. ; Despawn (pedestrians) PedDespawnOffScreen = -1 ; (25.0) Distance for pedestrians to despawn off camera. PedDespawnOnScreenMin = -1 ; (51.0) Minimum distance for pedestrians to despawn on camera. PedDespawnOnScreenMax = -1 ; (65.0) Maximum distance for pedestrians to despawn on camera. ; Shadows FullVehShadowDist = 1 ; (0|1) Make vehicle shadows visible no matter the distance. It may also be recommended to enable "SmoothVehShadowMov". {ThirteenAG} FullPedShadowDist = 1 ; (0|1) Idem above. For pedestrians. {ThirteenAG} TLightCoronaDist = -1 ; (50.0) Viewing distance to traffic lights. {ThirteenAG} FindPathNodeMaxTries = -1 ; (500) Number of attempts to find a node to spawn a vehicle. Rising can improve success in attempts to spawn a new vehicle at a miniscule cost of performance. [Interface] LetterWidth = 0.9 ; (1.0) Width of letters. Doesn't impact character position. LetterHeight = 0.5 ; (0.5) Height. Idem above. NoHudMoneyZeros = 1 ; (0|1) Disable hud money zeros. RadarZoomOutFoot = -1 ; (180.0) Value of radar zoom out while out of vehicles. {spaceeinstein} [World] LockHour = 0 ; (0|1) Lock clock. HowManyMinsInDay = -1 ; (24) How many minutes a day will it take. Using "48" every game clock minute will take 2 seconds instead of 1. Gravity = -1 ; (0.008) Gravity. [Advanced] DontPauseGameOnMenu = 0 ; (0|1) SCM scripts and other things will continue to run even with the game paused, may cause problems. {Stoku}