| Commit message (Collapse) | Author | Age | Files | Lines |
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* qtbot is needed in any test that uses a QObject
previously these tests would fail if they ran before qtbot was initialized by another test. I'm now running tests in a random order
* add tests for drawBars, readAudioFile, BlankFrame
* replace numpy.seterr with numpy.errstate
* fix incorrect comment
* add MockVideoWorker and imageDataSum
* test further into visualization (less likely to be a false positive)
* test FloodFrame function
* add failing test for Image component
one step towards fixing #89
* test component name CLI parsing
* prevent log warning when 1 setting changed
* correct tests to use widgets when needed
* test undo and blockSignals
* remove stretch_scale (use scale only)
* image ignores scale if stretch checkbox checked
fixes #89
* test Title Text component, ffmpeg command
* Image v2: replace stretched setting with resizeMode
3 resize modes are scale, cover, and stretch. Scale only applies when resizeMode is set to scale. Cover uses ImageOps.fit() to stretch while maintaining aspect ratio. Also, spinBox_scale was moved to be underneath comboBox_resizeMode.
* change transformData into staticmethod
the purpose is to allow easier reuse in other components
* add respondToAudio option to Image component
this causes the image to scale up and down slightly based on the input audio file
* cache static portion of image when animating
increases rendering speed of a 1-minute video by 12 seconds (based on two manual tests anyway)
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This replaces setup.py by a modern pyproject.toml using uv_build
backend.
Dependencies are being also managed by uv, so to install dependencies
and run the project one can execute:
```
uv sync
uv run pytest # optional
python -m avp
```
To build the both source and binary (wheel) distribution package run:
```
uv build
```
Uv can be installed with `pip install uv`.
The directory structure has been changed to reflect best practices.
- src/* -> src/avp/
- src/tests -> ../tests
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and yeah, I accidentally ran black on the codebase. I don't want to spend more free time fixing that. All of these changes are simple renames or removals, nothing too major.
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instead of pre-computing the entire evolution during preFrameRender, it creates 60 ticks' worth of grid data at a time during the rendering process, deleting old data as it goes. This works with the current render process and should still work if the render process changes, as long as render threads don't become extremely de-synchronized (which would probably be an issue anyway)
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added comments to preFrameRender and gridForTick methods
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remove useless pytest fixtures
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it's worth noting, but not important enough for 'error'
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Looks less weird when window is maximized
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